Play battle of the cheetos game
Notice in the previous picture, the other player has a robot and a tank? The more you play, the more Cheetle you can collect, the more powerful your army can become. After that embarrassing lost, I tried to battle the number th ranked guy, then the th, then the th, then the th, then th, then the th. Nope, bad angle, and the shot missed completely, the other guy fired back and I was dead.
You get rewarded with the Cheetle points after every game and if you lost, you want to get right back out there to play more to collect more Cheetle to make your army stronger. You are commenting using your WordPress. You are commenting using your Google account. You are commenting using your Twitter account. You are commenting using your Facebook account.
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Sign me up! Skip to content. Home About. Try it out. Share this: Twitter Facebook. Like this: Like Loading Then prototyping allowed the developers to play the game and give the necessary feedback for refining and tuning the underlying mechanics.
The gameplay intro alone called for extensive work in 3D. By doing simple animation tests, the production team perfected the look and feel of the gaming experience. By building a world of Cheetos warriors and weaponry, North Kingdom created a multiplayer online game with rich details and a funny storyline. A lot of attention was also given to the underlying game mechanics because it created variation and challenges for repeated playing. Over time players earned points and shared their achievements on social media.
Sign in Sign up. Battle of the Cheetos By:. Storytelling, design, 3D, animation and programming were combined to bring the concept to life. Character and weapon concept sketches showing inspiration from classic cartoons. Early character development illustrations by Therese Larsson. Gameplay prototype used by Flash developers to refine and tune the underlying mechanics.
In-game intro scene characters during animation production. Main menu Ui featuring a 3D animated Chester suited up as military commander. Post game results interface with social share functionality. Final in-game intro scene including effects added in Combustion and Adobe Premiere.
Hunter Hindman Executive Creative Director. Rick Condos Executive Creative Director. You are commenting using your Facebook account. Notify me of new comments via email. Notify me of new posts via email. Enter your email address to subscribe to this blog and receive notifications of new posts by email.
Not used for any other purposes! Email Address:. Sign me up! Skip to content. Home About. You can check it out yourself if you have a little time on your hands.
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